- 2012 MACBOOK PRO GRAPHICS CARD PROBLEM PRO
- 2012 MACBOOK PRO GRAPHICS CARD PROBLEM SOFTWARE
- 2012 MACBOOK PRO GRAPHICS CARD PROBLEM WINDOWS
This time around, the graph is still sluggish (but not as bad as a few days ago - it's workable, but not the most pleasant experience). When I just fired it up to fetch the version number a few moments ago, I loaded what I have done so far following along in Allegorithmic's procedural rock tutorial found here:
2012 MACBOOK PRO GRAPHICS CARD PROBLEM SOFTWARE
Now the weird thing is that just a few days ago, the software was utterly unusable on the whole. The part that is most sluggish is the graph window. Video Card data: ATI Radeon HD 5750 graphics with 1 GB of dedicated GDDR5 memory (vram) upon seeing your post, I realized the lack of additional info on my part.Īs for the Substance Designer version.
2012 MACBOOK PRO GRAPHICS CARD PROBLEM WINDOWS
Perhaps I just have to run it in Bootcamp Windows to get it running fine. It's a shame since I think Substance Designer could be a very valuable tool. I run for an example Unreal 4 engine, and Marmorset toolbag 2, at very acceptable frame rates with much more advanced hi-poly models, lighting, PBR shading and so on. OSX is struggling with its old Open GL version, but it does feel like there could be a lot of optimisations done here. Now if it this was a hi-poly model it would have made sense but just a box? I was just running default 3D view ,with the rounded box. (The demo also crashed for me at several times, i unfortunately did not log the crashes but I remember the reason for crashing was different every time)
2012 MACBOOK PRO GRAPHICS CARD PROBLEM PRO
MacBook Pro Retina, 15-inch, Late 2013, running on latest Yosemite. But i also found the 3D viewport way too sluggish for my Macbook Pro Retina as well, which is a much newer model then the previous posters: I wanted to evaluate the demo, and I thought it was really fun to play around with. dealing with extraordinarily slow running software is disheartening to say the least). As a legal paying user, I do have the right to be upset with almost unusable software (especially while this software's counterpart actually runs fast enough on the same hardware - I understand that these two pieces of software are two different animals build for entirely different purposes, but still. I'm sure people who are much smarter than I am could come up with better solutions aside from any software optimization performance issues.Īt the end of the day, while my system isn't exactly new anymore, it's not so old as to be unusable. In this day and age, when building for multiple platforms, one would assume tests being done on non-dev machines without maxed out ram or state of the art video cards, observe the results and when obvious performance issues show up, have some sort of software solutions imbedded that can really help speed things up (this assumes the software is even fully optimized to begin with - something tells me if someone like John Carmack wrote the Designer software, it would be much faster than it currently is.but I digress). I've turned off post effects like the lens flare and switched engines and still no luck. Perhaps it's the nature of how Designer is designed, but I'm sure there are multiple solutions to really help speed things from a software design standpoint. Many other applications (including Substance Painter) run at an acceptable frame rate on my system. while I agree that Macs are not the best systems for graphic performance, they're not completely terrible either. To be honest, while my iMac is getting a little long in the tooth, I still think there is now way Substance Designer should be practically unusable. I am also having the same problem of very slow, practically unworkable performance on my mid 2010 iMac.